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Review: I Must Run!

Posted by on January 12th, 2011 | 3 Comments | Tags:

GameLion seems to have a knack for making great minis. Their previous titles, Boom Beats in particular, had a great knack for making simple gameplay addictive and fun, and I Must Run shows us that the developer has no signs of slowing down, much like the protagonist of this game, which is the developer’s first foray into the newly popular genre of what I like to call “running action”, which basically means that you’re tasked with running away from an astounding array of obstacles, and jumping over several of them.

I Must Run does a great job with the formula, and even expands on several areas in a few meaningful ways, such as the addition of a double jump, along with the ability to punch and slide, which makes the chase seem all the more intense, although the extra moves do have a knack of making your available actions seem confusing when you’re darting across the screen at high speeds. I’m not sure why my brain seemed to get the acts of sliding and punching mixed up, but there you go. Also, if you die, it of course means a restart from the beginning of the game. Now, I Must Run has chapters, which makes this restarting malarkey extremely irritating. I would have much preferred being able to restart from, say, chapter 3, rather than having to dash through both the previous chapters in order to get to where I died the previous time. To say that I Must Run is unforgiving would be right on target.

Also, with a chapter structure comes an end to the experience. This is a somewhat serious flaw with I must run, as the game ends, unlike more prominent examples of the genre, where the game continues until you die, ever increasing in speed. Whilst the score based gameplay adds some fun tweaks, it doesn’t distract from the fact that I Must Run is an experience that reaches an unwelcome conclusion. However, it’s a fun ride while it lasts, and the score based gameplay does add some much needed replay value that helps the game go a long way. If you’re looking for a game that is just simple, addictive fun, you can’t go far wrong with I Must Run.

For more info on our review policy click here. This review is for the PlayStation Portable version of the game.

General Info

  • Death means a restart from the beginning of the game.
  • Additional gameplay tweaks means that at high speeds the game can become overwhelming.
  • There is an end to the game, which somewhat lessens replay value.

  • Eric G

    How far did you end up getting? The score attack overachiever in me won’t let me get passed lvl 3. I always push the boundaries and jump just too short.

    • Ben Jones

      I’m afraid I’m in the same boat as you. I can’t help but attempt to get every little thing, and thusly couldn’t get past level 3 either :( Must keep trying…

  • http://blog.hardcoregaming101.net/ Sketcz

    I’m going to argue that I like the idea of a definite end. It gives me a goal to strive for, unlike the new Pacman, where all there is score attack once you’ve unlocked the levels. Once I realised this I stopped playing. Knowing there’s an end zone would definitely motivate me to reach it – without such a thing I’d probably stop after a few minutes.