Review: Creature Defense
It seems like every week there is a new tower defense game being released on some digital distribution platform. They seem to have become the new “twin-stick shooter”. So if you are going to release a tower defense game, it must stand out against the rest of the crowd. Creature Defense, in my mind, does just that.
Right off the bat it isn’t your normal tower defense game. You are given 5 cards that you can bring into the level. Those are the only things that you can use to attack the enemy monsters. Each card summons a monster to the field which costs a certain amount of mana and they each have an element attached to them. The tactics are much like rock-paper-scissors; Fire is strong against Forest, Forest is strong against Water, and Water is strong against Fire. There are also Light and Dark with are strong and weak against each other. You progress through the waves like another game getting more mana for each monster you defeat. Thankfully there is a fast forward mode, so you can speed things up. When you either your base resistance is zero or you clear the final wave the Phase is over. After the Phase ends you are given coins which can be spent on stronger cards that you can bring into the fray.
The real strategy in the game lies which cards you will bring into a Phase. You will need to make sure that you have something that could counter all types of elements. You will probably need three or four tries to get your deck just right. This makes the game challenging, yet still easy enough from anyone to pick up. The artwork for each card in this game is also beautiful. Each time I saw that I unlocked a new card I would go to the shop just to look at the card art.
If I could change one thing about this it might be the amount of grinding one has to do to get cards. After you clear all 5 stages on a phase you unlock a card that is from Sony’s “The Eye Of Judgment”. These cards are extremely powerful and also extremely expensive. I had to grind for a few hours just to get enough for one of them. But I can’t really fault the game for that, it keeps bringing me back. This game has got its hooks in me and I don’t see them coming out anytime soon.
For more info on our review policy click here. This review is for the PlayStation Portable version of the game.
What I Like:
- Top notch art for the levels, the monsters, and the cards.
- Two great control methods.
- The strategy involved in choosing what cards to bring to a stage.
- Great replay value, lots of different modes for each Phase.
What I Dislike:
- Having to do some grinding to get enough coins for cards.
- With the Guide turned on you lose the great look of the levels.
- The music while good, gets a little repetitive.
- No initials for the local leaderboards.