Flying Hamster II Turns Into Monster Boy
The Game Atelier’s Wonder Boy/Monster World-inspired followup to cute ’em up Flying Hamster hit a snag on Kickstarter. With about a week to go, the campaign had only reached 22% of its funding goal. That’s when publisher FDG Entertainment stepped in and picked the game up. That was back in April, and today the dev team revealed the fruits of their labour: Monster Boy and the Wizard of Booze. Collaborating with Wonder Boy creator Ryuichi Nishizawa, this new game “can be considered as an official part of the series,” though a new name was needed as Sega owns the original trademarks.
With the shift from a Flying Hamster sequel to a more apparent Wonder Boy entry, certain things needed adjustments. Newton, the once titular Flying Hamster, has been replaced with a hero and story befitting the Wonder Boy/Monster World universe. This also goes for some of the game’s open-world environments. Naturally, a lot has also improved since we had last seen Game Atelier’s latest. Monster Boy boasts “tons of new hand-drawn graphics and an improved art style,” and two new transformations replacing the bear and the hamster.
What hasn’t changed is the gameplay, the developer’s promised free PC copy of the game to all backers and the involvement of Castlevania and Suikoden composer Michiru Yamane. Several of the game’s track will pay ode to the work of Wonder Boy’s Shinichi Sakamoto.
Monster Boy and the Wizard of Booze is set to launch later this year on PS4 and other platforms. FDG Entertainment won’t confirm a PS Vita version just yet, but are looking to “discuss potential opportunities with Sony.”