Sony Is Removing PSN Leaderboard Support For PlayStation Mobile

Posted by on April 25th, 2014 | 8 Comments | Tags:

Sony announced today that the PlayStation Mobile scoreboard service would be shutting down on June 30, 2014. This service allows PlayStation Mobile developers the option to include leaderboards in their titles which link to a PlayStation Network account. The reason given by Sony for this was that the service will be shut down due to limited usage. I have embedded the statement left on the developer portal below.

Dear PSM developers,

Due to the limited usage, we will be closing PSM scoreboard service on June 30, 2014.

If your PSM Application uses the service, please delete the scoreboard function and re-submit your application as soon as you can. (Note: If your PSM Application uses an external scoreboard service, no actions are required.)

Once we close PSM scoreboard service, it is unable to access PSM scoreboard service. Also, we are afraid, but we cannot provide any technical support such as transfering data from PSM scoreboard service to another scoreboard service.

We are deeply sorry for the inconvenience, and truly appreciate your understanding.

As you can guess many developers are not pleased. From our talks with developers it seemed that the service was hard to implement to begin with and little to no support other than some limited examples was offered. Many developers were also quite upset at the fact that Sony is asking them to remove the scoreboard code from their games and resubmit.

Leaderboards were a big part of the PSM roadmap post launch. This removal of such a large feature in my eyes does not bode well for the health of the platform. That is unless Sony is allowing access to leaderboards with Unity. I reached out to Sony to see if developers would have the option to include PSN Leaderboards with any projects that are currently using the Unity engine preview, but as of reporting I have not heard back.

Did you play any games that featured leaderboards on PlayStation Mobile? What do you think this means for other sought after features like trophies? Let us know in the comments below.

[Source: PlayStation Dev Portal / @PSMDevSupport]

  • JonathanisPrimus

    Conspiracy Theory: With Unity for PSM basically unshackling the platform from the bottlenecks of antiquated Android hardware, Sony is now intentionally limiting what PSM can do so that developers still make native Vita software. This means limited, or no online components,

    • Chris

      Someone call Alex Jones… this is some New World Order/Bilderberg stuff.

    • diemer

      I sure hope it’s that, and not the first death rattle,

    • JonathanisPrimus

      If Sony’s intent was to kill PSM, I don’t think they would go out of their way to get Unity support.

    • BSN

      It’s a death rattle for the “homebrew flavor” side-effect of the bottleneck, I’d guess.

    • BSN

      I’m fairly certain that it has to do with server costs, especially since publishing licenses are now free and Unity for PSM is going to explode with ports. If it isn’t the cost, then it’s the fact that their leaderboard implementation is too sketchy for the quality of games you can expect when this releases. Also, June 30th is around when they said the release version of PSM Unity would be available isn’t it?

      They said we can still use our own external leaderboards, so they haven’t limited anything.

    • Chris

      But will those external leaderboards have access to PSN and your PSN friends list? If not, I don’t really care about them. I want to play against my friends.

  • Freelance

    I don’t think any of my favourite PSM games include any online leaderboards, but it still sucks nonetheless.