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Review: Doodle Fit

Posted by on October 22nd, 2011 | 0 Comments | Tags:

I’m not going to sit here and pretend that Doodle Fit is an original game. I will admit that I was initially a little bit confused when I first booted it up and found that it wasn’t a game about making stick men do jumping jacks, but rather the simple idea of making blocks of various shapes and sizes fit in to various shapes. It’s not the most original idea, but what it does it does well, and that’s enough for me.

It really is simple. At the beginning of each puzzle you’re presented with one large shape, and around half a dozen smaller shapes. You have to fit the small shapes inside the large shape perfectly, and there’s no time limit in which to do so. Just you, some blocks, and an amazing track of music that plays throughout the game. It’s easy to understand, and the controls make everything a breeze to do. Placing, moving and then removing various blocks are effortless tasks, along with selecting each block from a row at the bottom. It really couldn’t be simpler.

That’s the main problem with Doodle Fit, simplicity. There’s only really one idea throughout the game, and while it never overstays its welcome, it never really does anything more. If you don’t like games like this, there’s nothing really here that’ll make you even curious about Doodle Fit. It’s inoffensive in every sense of the word, right down to the lovely and quirky art style. It’s all made of drawings! How adorable! If you don’t like the premise, there’s nothing really here that will sway you.

Doodle Fit is a simple idea executed well. From the art style to the music, it’s a good amount of fun for the price it comes in at. Just don’t expect it to do anything more than mildly entertain you.

A copy of this game was provided by the publisher for review purposes. For more info on our review policy click here. This review is for the PlayStation Portable version of the game.

General Info

  • Its only got one idea