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The Witness: New Development Details

Posted by on May 14th, 2014 | 1 Comment | Tags:

Jonathon Blow’s, The Witness, has already been in development for several years and some new details on the development of the game have been revealed. Blow discussed various aspects of the game including design, modeling, frame rate, audio and level-of-detail.

The design of the “main line” game is complete. The extra side content is still being designed for players looking to jump further into the game.

The majority of the island where the game takes place is complete, but there are still some important locations that still need to be finalized.

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The Witness is planning to launch on PS4 at 1080p and 60 frames per second. This target is met with many areas of the game, but not all.

With the game having no loading screens, Blow and his team are looking to eliminate pop-in textures so it doesn’t pull you out of the experience.

Currently there are 1.2 gigabytes of mostly compressed audio and represents over 40% of the game’s data. Audio design is crucial for creating a sense of place in the world.

Finally, Blow showcases some numbers on how much data is in The Witness.

  • Texture Maps: 1,196 files, 446MB
  • Meshes: 4,588 files, 507MB
  • Sounds: 2,435 files, 1.2GB
  • Animations: 197 files, 0.6MB
  • Entities: 1 file, 4.3MB
  • Lightmaps (auto-generated): 17,916 files, 453MB
  • Total (including others not listed): 39,387 files, 2.7GB

The Witness has no firm release date and is still in the “when it’s done” stage. They are in the downhill stretch and more updates will be coming soon.

[Source: PlayStation Blog]