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Sound Shapes Sample Tracks – October 1st 2012

Posted by on October 1st, 2012 | 4 Comments | Tags: ,

Sound Shapes Sample Tracks is a weekly post where the editors from PSNStores.com pick their favorite community levels from Sound Shapes. Have a favorite of your own? Leave a link in the comments and maybe you might see it in a future edition of Sample Tracks.

“The Vault – ESC” by Daftbomb


ESC levels are new to Sound Shapes. They’re categorized as having hidden routes or puzzling exits and dead ends. Oftentimes there are pipes or other transporting objects that aren’t overtly visible. This leads to a lot of trail and error, some confusion, and in most cases a genuine sense accomplishment in tackling puzzling problems. The Vault is a 1 screen level (something we spotlighted last week) that creates a head-scratching memory game using 6 box triggers and 9 lock triggers. By dropping boxes in a certain sequence, you play a sort of puzzle Plinko in order to open paths, drop boxes down them, close other paths, etc. until the two barriers between you and the exit open up. I highly recommend playing this level before watching the video which reveals the correct sequence. It’s very clever, and I didn’t even mind that there are no notes to be found here.
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“Music is the Way” by yodalex


I am becoming a big fan of the types of levels yodalex has been creating. Music is the Way is billed as a speed-run level in its title screenshot. Thus, the pressure is on to get through its seemingly simple layout as quickly as possible. Most of the level only asks you to make precise jumps and avoid red objects while collecting notes. But what else is Sound Shapes about, really? I applaud the effort that some folks like Tony Tough are putting forth by creating narratives through their Sound Shapes levels, but yodalex has tapped into what makes this game the most fun for me: interesting, tough platforming tied to catchy tunes. I’m currently number one on the leaderboard for this level. That’s me issuing a challenge to you. Come at me, bro.
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“Clusterfunk Spelunking” by TheBeejAbides


If you follow the site at all, it should come as no surprise to you that I chose this level. Taking me just over 12 minutes to complete, Clusterfunk Spelunking is one of the more enjoyable long levels I’ve played. The tight spaces and tough platforming elements make it initially frustrating but eventually enjoyable, much like a certain PSN game. You begin by descending into a cave. Signs that proclaim “You Gonna Die!” and other warnings are posted around the screens as you reach lower depths. Some sections take precise timing while others require patience and perseverance to complete. Also, the music sets the atmosphere of a dank cave nicely. I wouldn’t recommend this level to the faint of skill or those who get easily flustered. Otherwise, happy spelunking!
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Check back next week for some more gems from the Sound Shapes community.
To check out all of our featured Sample Tracks, check out the archive!


  • Chris

    “Clusterfunk Spelunking” Mastering that ice part makes you feel like a platforming god.

    • Eric G

      It’s so good. I wanted to do something like that in my level but couldn’t quite get that adept at using the ice blocks. It’s great going back and forth like that.

  • TheBeejAbides

    @Eric G – TheBeejAbides here… thanks for highlighting my level! I’m super impressed to watch you get through the ice part the way that you did and frankly I didn’t even know it was possible that way :) …. I never actually did it like that when I created and tested the level. What I did, (and I’m not surprised that others aren’t trying this, but…) was stick to the next ice in front of you, climb to the top and press right. (This is difficult because of the death coated ceiling, hehehe… you almost are holding right and up at the same time) When the ice breaks and you start to drop down and right, as you hit the next ice sheet, rotate the controller up slightly, catching the ice and climbing up to the top. Doing this through all the sheets of ice is difficult, especially when it gets tighter in there, but it is the most efficient for time and a lot less to think about. Also, It is possible to jump the bridge gap up top before coming in. Just barely possible. Another huge time saver….

    I’m glad people like my levels… they’re taking about a week to complete now. If only I could make an ESC SoundShapes level in real life, I’d have a life again… but this game is just too good!!!!!!!!!!!!!!

  • IcarusDegustov

    Nice another puzzle game