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Run Sackboy! Run! Impressions

Posted by on April 1st, 2015 | 5 Comments | Tags:

Run Sackboy! Run! launched on mobile devices last year and just this week finally made its way to the PlayStation Vita. I have the game on my iPhone and enjoy playing it every so often, but I’m happy to finally have it on my Vita. Specifically because I’ll now have people on my PSN friends list to high score chase with. (Though at the moment I’m not seeing very many of my friends on the high score table so feel free to add me if you’re playing this!)

Run Sackboy! Run! as the name would imply is a pretty simple free-to-play endless runner. On each run you’ll collect bubbles that can be used to purchase costumes or upgrade special power-ups that can be found within the game. For instance you can pay 1000 bubbles to increase the duration of time that you’ll be able to use the jet pack. As you collect bubbles and avoid obstacles you’ll also aim to complete missions that are given to you in sets of three. Completing missions will earn you Gold Sackboys that, after five, will increase your level. Increasing levels will add a permanent +1 to your multiplier which of course will result in much higher scores.

The core gameplay loop is very similar to Jetpack Joyride. (I’m sure there’s other endless runners that are similar, but Jetpack Joyride is the other big one that I got into.) It’s also pretty good about not making you feel like you have to spend real money to progress. There’s never a point in which you have to stop playing and it’s always possible to earn the bubbles needed to purchase unlockables within the game. That said it won’t take very long before the the cost of upgrades require a good deal of grinding. That’s likely where people might end of falling off on this game. I’m at a point where it’s going to take a really long time to get enough bubbles to purchase a new upgrade. There’s also daily rewards and treasure chests that you can purchase, but what those give you will only slightly shorten the grind. For instance last night I bought a special treasure chest that gave me one special pin that, when I get 499 more, will unlock a special costume. As of this writing I’ve found no other way to get one of those pins.

On the technical side of things I found the frame rate to be rather inconsistent. It’s not going to stop me from playing (I like the game quite a bit), but it’s definitely noticeable. I also wish that I could use button controls instead of touch. The controls are simple enough and the touch controls work fine for the most part (every so often the dash won’t work), but I really wish I just had the option for buttons.

Run Sackboy! Run! is just simple fun and it’s easy to fall into the ‘just one more time’ loop really quick. I like the power-ups you get, leveling to get better multipliers, and unlocking costumes for the other LBP games is pretty cool. You can totally speed up the grind with in app purchases, but you don’t have to and I don’t really feel pressured to do so.


  • Devin Hudson

    I played a ton of Jetpack Joyride on Vita (I beat it 100%, without ever spending real money) so this game definitely scratches the itch I’ve had for a similar game on the system. I’m really enjoying it so far, especially since I’ve always been a fan of the LBP games. I know it will take a while to grind for bubbles so I can get everything (though I don’t think it will take as long as it did in Jetpack Joyride), but I just see that as an excuse to play the game longer.

    This game and Jetpack Joyride are some of the few games where I actually like using the rear touchpad, especially since my finger seems to get in the way when I use the touchscreen. And while I probably wouldn’t use them myself (I tried using them when they were patched in to Jetpack Joyride, but I didn’t like them much), I do agree that they should have provided the option to use button controls.

    So far my only complaint is how cheap those missles are in The Canyons. It seems like the only way to avoid them is by using your shield or having a Missle Jammer (I think I’ve only managed to defeat one naturally so far, and was immediately killed by its ‘partner’ since they like to come in pairs). I’m sure I’ll figure them out eventually, but right now they’re super annoying.

    • PSPenguin

      The missiles are giving me a lot of trouble. I’ve been able to time it right to avoid them, but most of the time they get me.

      I haven’t tried the backtouch yet so I might check it out. Though I’ve found that I really hate using the backtouch in most games lol.

      I’ve fallen into the trap of wanting to buy boosts like the missile jammer so I’m having a hard time saving up lots of bubbles for some of the more expensive items. >.>

    • Devin Hudson

      I’ve started to get better at dealing with missles (I even managed to get past The Canyons), but they’re still a pain to deal with.

      I’ve mostly avoided buying boosts except when they’re needed to complete a mission, but it’s still going to be a while before I get enough bubbles to buy everything. I may have to use some bubbles to skip a mission though, because I just can’t get four stickers in one run. I rarely see any stickers on an average run, and I’ve only managed to get two at the most so far. I first got the mission at around Level 5 or 6, and I’m at Level 10 now and still haven’t even been close to beating it.

    • PSPenguin

      Yeah, same. Seems like the three areas keep repeating? I made it to the Gardens again, but it was night time.

      I’m going to try to stop spending bubbles on anything other than upgrades at this point. If I don’t I’ll never progress lol.

    • Devin Hudson

      Yeah, it seems to just go back to The Gardens, but at night and maybe a bit faster (can’t confirm that part, but it certainly felt like it was going faster to me). And even though it’s all randomly generated, the stuff they generate during the night version seems to be more difficult (another thing I can’t confirm, but certainly feels that way).