18 Minutes of Mike Bithell’s Volume
Eurogamer caught up with Thomas Was Alone’s Mike Bithell to take a look at the GDC demo of his upcoming stealth game Volume. In the 18 minute video you’ll get to hear about some of Bithell’s design processes and inspirations.
If you’re unfamiliar with Volume, here’s a description from the developer:
Locksley Does not kill. That would be far too easy. Instead, he commits his crimes through stealth. He sneaks, he distracts, he avoids. He is never seen, and seldom heard. As he grows in popularity and notoriety, so will his inventory. Blackjacks, bugles, thunderclaps and veils are just some of the tools at Locksley’s disposal.
The game will be released with hundreds of challenging and exciting environments, but that is only the beginning. Every area of the game can be remixed, added to and expanded upon. The community are free to take the game in any direction they want, even releasing their own takes on the core levels. This is a game which will evolve, warp and grow as players make their mark on Locksley’s legend.
Volume is a near future retelling of the Robin Hood legend, starring Danny Wallace and Charlie McDonnell. It will likely be a pretty good game.
Volume will launch later this year on PS4 and PS Vita.