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Strike Suit Zero: Director’s Cut comes to PS4 this month

Posted by on March 7th, 2014 | 1 Comment | Tags:

A lot of mech anime have their hot blooded protagonist upgrade their giant robot friend to confront even stronger foes. It seems that exact same situation is playing out with Born Ready Games’ Strike Suit Zero. The game was originally announced for PS3 in 2011, but through a series of development challenges has found itself reborn as Strike Suit Zero: Director’s Cut for PS4.

Inspired by classic space combat games like Wing Commander, Freelancer, and X-Wing vs. TIE Fighter, Strike Suit Zero puts a twist on the genre by adding a mech to the equation. No longer are users confined to ‘jousting’ to hit opposing forces, they are now able to transform and battle at 180 degrees. The Strike Suit itself was designed by Junji Okubo, who has previously worked on Appleseed: Ex-Machina, Steel Battalion, and Platinum Games’ Infinite Space for Nintendo DS. As for the transformations sequence, Jamin Smith, Community Manager at Born Ready describes it as ” like a real piece of machinery would; there are no Michael Bay-esque transformations here.”

The score is composed by Paul Ruskay, of the Homeworld series. Paul collaborated with Japanese singer-songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino) to bring an East meets West flair to the game’s sound.

Strike Suit Zero: Director’s Cut is set to launch later this month. An exact release date and pricing details were not shared.

[Source: PlayStation Blog]