Ratchet & Clank: Full Frontal Assault Vita Delayed Again

Posted by on February 7th, 2013 | 1 Comment | Tags: ,

Otherwise known as Ratchet & Clank: Q-force in Europe, the Vita version of Full Frontal Assault is being developed externally by Tin Giant and has been officially delayed again. My friend Greg Phillips, SCEA Producer, reports on the PS Blog that Tin Giant is working round the clock to assure the quality of Ratchet is upheld for the new Spring release window.

Initially, I was shocked to find out that Ratchet & Clank: FFA was not being released simultaneously on both systems, given the fact that it was one of three games marketed under the official “Cross Buy” category. First was PlayStation All-Stars Battle Royale which delivered the identical experience on both PS3 and Vita with a simultaneous release. Second, and most recently, was Sly Cooper: Thieves in Time which managed to stick with its first public delay notice. PSASBR was developed by two separate developers while Sanzaru Games handled both the PS3 and Vita versions of Sly 4.

Having said that, people have every right to throw spears [figuratively speaking] at whomever they deem responsible. Maybe Insomniac should have developed the Vita version themselves to assure the quality was there, provide timely updates during development milestones, and develop a familiarity with the Vita so that maybe they could make something unique for it in the future. Maybe Sony was to blame for not insisting Insomniac handle both versions. Ultimately, everyone will blame Tin Giant.

In an effort to quell the raging mob, anyone who has purchased Ratchet & Clank: FFA on PS3 via disc or digitally will be given Ratchet Deadlocked (PSN) for free. This friendly gesture will not be granted until the Vita version finally releases this Spring. Our best advice to you is to put down the pitchforks and start typing, write to Sony, comment on these blog posts, and tell them how these delays and broken promises make you feel.

[Source: PlayStation Blog]

  • I don’t see the issue. You get a game for free, one that will probably be $10 or $15 on it’s own.

    Insomniac makes it clear they never want to develop on handhelds. The Vita version wouldn’t exist without Sony giving it to Tin games, and people shouldn’t blame them for anything as long as the game comes out good. If all this time passes and the port is awful, then people can be mad at them.

    If it turns out wonderful, then who cares?