Quantcast

I’m Gonna Be God of The Forest Coming To PlayStation Mobile

Posted by on December 13th, 2012 | 5 Comments | Tags:

Next week’s PlayStation Mobile titles were announced on the Blogcast today, one of them being I’m Gonna Be God of The Forest. I had no clue what it was so I did a little searching and found something that looks like it could be great.

We don’t know much about the title, but what I can say is that it is from the same indie developers that made Qlione Evolve that released in late 2010 on the PlayStation Store. I’m Gonna Be God of The Forest is entirely different however. In the game you play as a God who watches over a forest. You must nurture the plants and animals so that they can grow strong enough to fight off evil machines because you cannot.

There is a whole ecosystem to the game, as when creatures die their remains return to the earth and act as nutrients for the plants. Thus making stronger and stronger plants for the creatures to eat. It’s the circle of life.

The PC version offers up a challenge mode and a campaign mode. Challenge mode has 30 stages where you learn different strategies that you will want so that you can conquer the campaign. I have asked the publisher if there are any changes for the PlayStation Mobile version and will update this post if we hear anything.

We don’t have a price yet, but it is $9.99 on PC so take that for what you will.

[gallery_imgs dir="http://media.psnstores.com/psm/godofforest/" num="12"]


  • Chris

    Really digging the art in this one

  • KosmoCrisis

    Looks and sounds like an erratic, tap-tastic tower defense game.

    • KosmoCrisis

      Or, what’s the opposite of tower defense? Tower destroy? Defend the forest by destroying the towers by killing your forest animals to make stronger plants to feed bigger animals to deal more damage to the machines. Am I understanding this right?

    • Chris

      I think so.

  • http://www.facebook.com/ted.biondo Ted Biondo

    Nice! Sold.

    Looks very cool. I hope it’s on par with the PC version you’re talking about. It might be PSM strictly for cross-market/platform purposes, and not necessarily for the purpose of lightening the game’s ambition.