“How Games Get Published” Talk From Casual Connect Is A Fascinating Look At Pitching

Posted by on August 22nd, 2012 | 1 Comment | Tags:

While we did have Chris at Casual Connect this year, we didn’t actually have any coverage of the event. As somebody who lives a little further away from Seattle, I was a little bit jealous that people there got to see this publishing talk, featuring SCEA’s new Head of Publisher Relations, Adam Boyes. Featuring the aforementioned Mr Boyes, along with Jamil Molinda of Funzio, Anthony Jacobson of Atari and Michael Ritter of SGN, the panel, hosted by Tapjoy’s Rob Carroll, has a variety of stories and advice from some rather experienced industry folks. Interesting titbits include;

– Atari tried to get publishing rights to Dark Souls.

– Capcom were the first publisher to see Limbo.

– Sony provides feedback to developers who don’t make the pub fund on what they can change, and how they can improve their games if they choose to resubmit.

– Somebody tried to pitch an action photography game once.

I highly recommend that you watch the whole thing if you’re an aspiring game developer, its an interesting talk on the do’s and dont’s of pitching your game.