PixelJunk Lifelike Is Dead. Long Live PixelJunk 4am
Posted by Ben on September 14th, 2011 | 0 Comments | Tags: PixelJunk , PixelJunk 4am , PixelJunk Lifelike , Q-Games
And here I was thinking Q-Games’ PSN Move game couldn’t get any more abstract. The company announced via this morning via the PR below that PixelJunk Lifelike will now be known as PixelJunk 4am. The company has also unveiled a new, and I must add beautifully shot trailer, showcasing Baiyon, the musician lending his signature touch to the game. He is of course DJing in a club, as he is want to do.
Baiyon also offered up his thoughts on the name change and the reasoning behind it:
Why the name change?
Baiyon: PixelJunk lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual cues from Eden. There wasn’t even the concept of a “player”. We’ve since moved far beyond that simple idea to new and uncharted waters both visually and musically. The style has evolved now into something that is really quite different from anything we’ve ever made before. It was only natural we’d want to chase this new concept and capture it with a new title.
Baiyon: 4am represents the exact mood and feeling we’ve captured. 4am is that deep night hour. In clubs, the music drifts to a new level entering a deepened state that often seems removed from reality. Whether you’re in a club or not, 4am always feels like the night has gone on forever, where there’s still that little bit of time left before dawn. This late night feel better represents our current visual and musical style.
So what can we expect now?
Baiyon: PixelJunk 4am is something unique that has never been tried before, so we’re treading in new territory. We’re using the PlayStation Move in truly experimental ways to give people control of making their own style of music. Being able to stream your music live on PSN also gives people the chance to broadcast a new kind of online performance. We can’t wait to see people playing 4am deep into the early morning hours.
If you want to get a glimpse of what the game will be like, head over to the PixelJunk website. The page for 4am features a gameplay tease. You can use the mouse to affect the music, while the real game will have much more finesse it is a nice peak at what you can do.
I leave you with a 15 min performance of then “lifelike” at E3.