Eurogamer Expo 2011: Day 3 Part 1
Ok, so. Day 3. After my experience with LittleBigPlanet Vita, I moved on to check out RAGE. I only did it because there wasn’t a que, but I’m certainly glad that I did. RAGE surprised me in two ways, but ways that certainly tie together. The shooting in RAGE may be some of the best I’ve played in a video game in some time, with the signature id gunplay out in full force. Weapons felt powerful and destructive, with a single shotgun blast really doing some damage to the world around me. I played RAGE for around half an hour, certainly a by product of getting in to the show early. I even managed to go through multiple demo areas, even going as far as trying out a buggy race in one of the game’s many racetracks. Id has really created a fully realized universe here, filled with little touches that really sell the world as a whole, with exit signs above doors scribbled over and defaced, and a general feeling of disuse pervading the environments. It’s certainly a grim vision of the future.
With RAGE still swirling around in my head, I stumbled upon a display filled with fighting games. If there’s any major fighting game coming out within the next year or so, you can be bet it was here. I played Tekken Tag Tournament 2, Soul Caliber 5, Ultimate Marvel Vs Capcom 3, and Street Fighter X Tekken. It was quite the experience, being so thoroughly trounced at every game I went up to. I was playing Tekken Tag quite happily, when all of a sudden this woman came up, sat down next to me, and proceeded to knock seven bells out of me. I’ve never quite seen anything like it, or been on the receiving end of anything like it for that matter. This woman had clearly played quite a lot of Tekken. Once I had been emasculated enough, I then moved over to the Street Fighter X Tekken stand, where I fared somewhat better. Granted, I still lost every match, but even then I still managed to get a hit in every now and then. With SFXT coming to the Vita, I was certainly interested in seeing how the game played, with me able to think about how the game will play on a small screen when it’s released next year.