Valve Announces Counter-Strike: Global Offensive
Boom. It’s coming to PSN early 2012, and it sounds like a true sequel to the much loved original. Here’s the PR, feast your eyes on the tiny details, such as the confirmation of de_dust as one of the maps included. Seriously, it’ll never die.
Some Pro CS players got hands-on time with the game in Seattle, read about it here.
My first impression was “WOW”. I was surprised at how visually polished the game was. The maps look beautiful, the player skins and animations are smooth, and the gun models are cool! The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren’t short of feedback and most weren’t shy to share it. The weapons were one of the areas that in the group’s opinions still needs the most work.
While old guns are being tweaked and re-evaluated, a few new weapons were added, including a new heavy machine gun rifle, new pistols, and a new shotgun, but I think the biggest addition was with the equipment. They added molotov cocktails, an expensive $850 item, which can be used to slow down opponents and re-route opponents through AOE damage. Decoy grenades are also a new item that can be thrown to emit gun sounds and give the illusion of there being a player.
I can go on for hours with in-depth analysis and more details, but it is important to remember that our first hands on experience with Counter-Strike: Global Offensive is pre-beta. I have my fair share of concerns about how what apparently seems to be a console game built on the Source engine will port over to the PC. None the less, it is very encouraging to see Valve tapping the community for feedback and is a step I’ve never seen them take before. If they can get the player movement, weapon handling, and game play tweaked right for the PC then CS GO has a real shot.
[toggle title=”Full PR Statement”]VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)
Next Gen Console, PC, and Mac Release Targeted for Early 2012
August 13, 2011 – Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
“Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999,” said Doug Lombard, VP of Marketing at Valve. “For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS’ award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac.”
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year’s PAX Prime and Eurogamer Expo 2011.
For more information, please visit http://store.steampowered.com/app/1800/[/toggle]