Review: Coconut Dodge
Release Date: May 19th 2010 | August 31st 2010
Price: £1.99 | €2.49 | $3.99
What I Liked:
- Charming Graphics
- Addictive Gameplay
- Music That Gets Stuck In Your Head
What I Disliked:
- Presentation May Turn Off Some
- Gets Really Hard After A While
FuturLab started off as a developer with extremely ambitious intentions for their work on PlayStation platforms. However, you have to start small if you’re dreaming big, so their first mini, “Coconut Dodge”, was recently released onto the PSN Store.
Coconut Dodge is, at it’s heart, a relatively simple puzzle game, with you playing as a crab, dodging coconuts and collecting coins in order to further your own high scores. The game also contains a maze mode, in which you guide your crab through a variety of coconut mazes, in order to get the highest scores possible. Be sure to scroll past all the mazes to find some hidden goodies. As you can probably tell, the game is extremely score based, and as such, can get extremely addictive. I’ve lost count on the number of times I’ve found myself retrying for a higher score, and (mostly) succeeding. The game is certainly going to hold your attention for quite some time.
If there is a caveat to the game, its that the way that its presented may turn off some players. The game isn’t particularly flashy, presentation wise, although the music has managed to worm its way into my brain, and sure as heck won’t budge for quite some time to come. If you’re not a fan of bright, fun games, then you’re unlikely to like the presentation here. But then again, you’re probably too busy writing twilight fan-fiction to care.
The bottom line here is, Coconut Dodge is an incredibly fun game, and deserves to be played by absolutely everyone. It’s charming, and utterly addictive.
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