Review: Joe Danger
Developer: Hello Games
Publisher: Hello Games
Release Date: June 9th 2010 / June 10th 2010
Price: $14.99 / £9.99 / €12.99
Players: 1 -2 Offline
What I Liked:
- Gorgeous Graphics & Sound
- Great Gameplay
- Utterly Addictive
What I Disliked:
- Nothing Major. Minor Quibbles Really
It’s been a long time coming, but Joe Danger has finally arrived on the scene, in about as flashy a way as you can possibly get. Coming from Hello Games, a small, 4 person studio in the UK, the game has been in development for about 2 years, and is a clear testament to what happens when 4 guys with a clear vision of the game they’re trying to make get together and execute on that vision perfectly. Joe Danger is a triumph in every sense of the word, with an addictive; points based structure making each and every level a joy to play, and an exhaustive supply of content that will keep you playing for quite some time.
At its heart, Joe Danger is the unholy love child of the (good) entries in the Tony Hawk series, the precise platforming of Mario games, and the speedy racing of Excite Bike. It juggles these specific genres with great aplomb, and never falters in its pursuit of fun. It certainly succeeds in every aspect of the game it seeks to create, with each individual level presenting fresh and exciting challenges, with a well of original content that never seems to run dry. I’ve put more hours than I can care to say in the games’ career mode, and there are still challenges I haven’t completed. This is a game you’re going to spend quite some time with. On top of all this, Joe Danger contains a fully formed level editor. Though you can’t share your levels in some kind of central hub, you can send them to your friends for them to test out, which adds even more replayability, as the content you can create is literally endless.
Visually, Joe Danger is superb, with bright, exaggerated colors and a huge amount of personality emanating from every part of the game, combined with bouncy, cheery music that carries you from stage to stage. It’s a fantastic package altogether, with the game’s menu system proving swift and accessible, though oozing personality from every angle. It really is a delight to behold. One small caveat is that the music, though great, isn’t as memorable as I would have wanted, though that really is a negligible complaint.
Joe Danger is, in my mind, almost flawless. Everything it does as a game has been polished to perfection, and then some. Though it has a couple of rough edges here and there (no online multiplayer, or scrolling in the leader boards), this is, in my opinion, one of the best PSN games to date. You’d be a fool if you pass up on Joe Danger.