Review – Spaceball: Revolution
Developer: Virtual Toys
Publisher: Virtual Toys
Release Date: February 4, 2010
Price: $4.99 | £3.99 | €4.99
Rating: E | 7+
What I Liked:
- Well-designed interface, and good music
- It’s a cool new idea, and pretty fun because of it
- Packed full of features
What I Disliked:
- Difficult to learn.
- Tutorial doesn’t quite make everything clear.
From the makers of Imagine: Fashion Designer, and Petz: Horsez 2 (I kid you not, I checked their web site) comes Spaceball: Revolution, and arcade puzzle game resembling nothing I’ve ever played before, in the best possible way. Played from a top-down perspective, the player shoots balls towards panels on the floor, trying to light up certain panels into rather specific shapes, and the game is a blast, featuring tight time limits that really up the ante of the onscreen antics, and moving obstacles that actually force you to bounce balls of walls in order to create the shapes that are required of you.
The game is packed full of features, containing 2 different game modes, and over 700 puzzles, with 4 difficulty levels also included in order to make for a load of replay value. There is one caveat with this game though, and that is the fact that throughout my first playthrough, I had absolutely no idea what I was doing. This was quickly rectified by reading the instructions inside the game, but be warned, this is a difficult game to pick up and play on your first go.
This also happens to be the games most endearing feature, as Spaceball: Revolution is a great puzzle game, and at the price it retails for, I wholeheartedly recommend picking it up.