Review: Patchwork Heroes
Publisher: Sony Computer Entertainment
Release Date: March 18th, 2010
Rating: Everyone 10+
What I liked:
- Fantastic production values and style.
- Simple, fun gameplay.
- A nice assortment of content with a variety of unlockables.
What I disliked:
- A few snags here and there with the controls, but nothing major.
Patchwork Heroes is the very definition of an excellent portable game—fun in small doses, addicting enough to try harder levels “just one more time,” and a really fun design that looks unlike anything else out there. What a wonderful little game this is.
You play as a small resistance fighter defending your hometown by climbing on top of massive incoming enemy warships and sawing off enough pieces until it eventually crashes. There are multiple types of enemies, but among the tools at your disposal are using bombs, gaining “mojo” to be invulnerable for a limited amount of time, stopping time and so on. There’s not really too much to the gameplay, though the game throws an assorted amount of challenge to different levels such as protecting certain parts of the ship, rescuing prisoners, and so on.
This game is not easy, though it does have an easy mode (which I never touched.) What really strikes me about the game is how charming it is…the music, the graphics, even down to all of the features this game has. For example, every ship has a number of prisoners you can rescue. After rescuing the prisoners you can go to a section of the menu to read up on all of them…or go to the “graveyard” and pay respect to those you didn’t rescue or were killed during the mission (which goes so far as to allow you to place flowers on their grave, revealing their face in the sky as a heavenly body as you salute them. Why? Well, why not?)
There are a few nitpicks I have with the game, like not being able (as far as I could tell) to permanently toggle the long-view camera instead of holding down the L button. The view is perfectly clear to use, even on the PSPgo screen, so I’m not sure why it’s not a selectable option. And while the way the menus animate is just neato, it makes navigating them slightly clunkier than most. The separate Challenge Mode doesn’t really challenge in some levels like the Story Mode does, as I was able to beat a few of them easily on the hardest difficulty. And I really wish the game would auto-complete easier difficulty levels if you complete them on a harder setting- for example, beating a challenge on hard gave me points, but I had to beat it on normal and easy as well to fully complete it.
Check out the demo on the PSP store, and if you dig the gameplay knowing that it just gets harder from there, I can tell you that it’s absolutely worth the $10. Sure it’s a little bit short (3-4 hours beating the single player, without unlocking the extras) but man, what a fun little game to have. If you have a PSP, you must check out this game.