Final Fight: Double Impact
Posted by Chris K on November 30th, 2009 | 0 Comments | Tags: Final Fight , Magic Sword
It seems that Final Fight and Magic Sword are making a return to consoles. And this time it will be in high definition.
Final Fight: Double Impact is a dual release of two classic arcade side-scrolling beat-em-ups. First up is Final Fight, where players follow the heart-pounding adventures of Cody, Guy, and Haggar – three heroes fighting their way across crime-ridden Metro City in hopes of saving Haggar’s daughter from the evil clutches of Mad Gear. There are 6 stages filled with perilous challenges where the only hope for justice is the unique fighting techniques mastered by each character. With the news released last week that Cody and Guy will both be playable characters in Super Street Fighter IV, Capcom fans now have the chance to take a trip down memory lane and experience these characters in their first appearance before playing them in the new Street Fighter game.
In Magic Sword, users will take on the role of the “The Brave One,” a fierce warrior who bears the daunting responsibility of cleansing evil forces from an ancient tower. As a consequence of his actions, he will inevitably meet the source of this scourge upon humanity – the dark lord Drokmar. But fear not as the hero is accompanied by eight allies who will lend their assistance through out the game. All of them bring specific skills and talents to contribute to the fight. It’s an amazing side-scrolling action illustrated in classic fantasy stylings, making a perfect pairing with Final Fight.
Final Fight: Double Impact will make the classics look better than ever by utilizing Capcom’s proprietary graphics engine to make the games shine in crisp and clear HD glory. Alternatively, purist pixel junkies can toggle back to classic and arcade cabinet modes to render the game in its original form. Complementing the new visuals is a new selectable soundtrack adapted by the highly acclaimed composers responsible for Bionic Commando: Rearmed.
The multiplayer features will allow gamers to relive these classics with friends online. “GGPO” network technology creates a frame-accurate arcade experience across the internet with online voice chat and the ability to join games in progress. Thanks to the innovative open invite system, other fighters can jump right in and contribute some classic butt-kicking to the cause. Leader boards for both games track scores to compete and compare for bragging rights.
Expect to see more on these titles as we get closer to launch in April 2010.