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	<title>PSNStores &#187; LittleBigPlanet</title>
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	<description>PSN News and Reviews</description>
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		<title>Ben Goes To Eurogamer Expo: LittleBigPlanet Vita</title>
		<link>http://www.psnstores.com/2011/09/ben-goes-to-eurogamer-expo-littlebigplanet-vita/</link>
		<comments>http://www.psnstores.com/2011/09/ben-goes-to-eurogamer-expo-littlebigplanet-vita/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 18:48:26 +0000</pubDate>
		<dc:creator>Ben Jones</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PSVita]]></category>

		<guid isPermaLink="false">http://www.psnstores.com/?p=13517</guid>
		<description><![CDATA[Ok, so. Day 3. It all started in much the same way as day 2, with a mad rush to the Vita stand followed by the anxious wait that comes with collecting a card for a game. Luckily, I managed to snag one for LittleBigPlanet Vita, and was presented with a few levels to play. [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, so. Day 3. It all started in much the same way as day 2, with a mad rush to the Vita stand followed by the anxious wait that comes with collecting a card for a game. </p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp]" href="http://media.psnstores.com/vita/lbp/1.jpg"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/vita/lbp/1.jpg" alt="" /></a>  <a rel="prettyPhoto[lbp]" href="http://media.psnstores.com/vita/lbp/2.jpg"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/vita/lbp/2.jpg" alt="" /></a></p>
<p>Luckily, I managed to snag one for LittleBigPlanet Vita, and was presented with a few levels to play. If Little Deviants is the game designed to show off every aspect of Sony&#8217;s new portable, then LBP was the game that used everything imaginable, but subtly. At the core of the game, it&#8217;s still LBP, just with an additional layer of controls on the top. Moving around objects with the front and back touch screens was simple and intuitive, and rotating the Vita to steer a dummy was entertaining every time. I also got to play a couple of mini games within LBP, with both games asking me to turn the system sideways, and perform a variety of tasks. Steering balls in to holes with a touch screen almost never got old.</p>
<p><iframe src="http://cdn.playwire.com/1976/embed/19838.html" width="640" height="480" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>The Littlest LittleBigPlanet 2 Launch Event</title>
		<link>http://www.psnstores.com/2011/01/the-littlest-littlebigplanet-2-launch-event/</link>
		<comments>http://www.psnstores.com/2011/01/the-littlest-littlebigplanet-2-launch-event/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 01:07:24 +0000</pubDate>
		<dc:creator>David S. Gallant</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Toronto]]></category>

		<guid isPermaLink="false">http://www.psnstores.com/?p=9003</guid>
		<description><![CDATA[Toronto, Canada - January 17, 2011]]></description>
			<content:encoded><![CDATA[<p>On a wintry, snow-covered Toronto afternoon, invited media guests poured into the Gladstone Hotel in Toronto, Ontario (Canada) to get an early look at LittleBigPlanet 2, which releases today.</p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-1.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-1.JPG" alt="" /></a> <a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-3.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-3.JPG" alt="" /></a></p>
<p>The small venue was set up with six flatscreen HDTVs, each running a retail copy of LittleBigPlanet 2. Two-player games were being encouraged, and the first thing I noticed right-off is how much better the campaign levels played in a co-operative setting. The game is much more cinematic thanks to dynamic camera options and the ability to animate non-player characters; in LBP1, the story was conveyed by flat characters and text bubbles, making the whole thing feel like a puppet show. In LBP2, the story is driven by fully-animated and voiced NPCs. Stephen Fry still returns as the game&#8217;s instructional narrator, but the campaign progresses with likes of Larry Da Vinci and the robotic Ms. Bathysphere.</p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/LBP2-2.jpg"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/LBP2-2.jpg" alt="" /></a> <a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/LBP2-4.jpg"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/LBP2-4.jpg" alt="" /></a></p>
<p>There are plenty of new tools available to Sack Things (a more gender-correct pronoun used by the game) that bring it in line with modern platformers. Grappling hooks, grabbing gloves, and jump pads seem like no-brainers for a modern videogame. Even so, LBP2 manages to use these objects to unconventional success, an example of which being the Basketball level (a level that dominated one screen for the better part of an hour, it was so fun). Unfortunately the game&#8217;s creation tools were locked behind a wall of tutorial completion and campaign item collection, so very little of it was shown. I did get to see a few improvements, however, such as the ability to fullscreen the Popit menu and control over a level&#8217;s gravity.</p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-4.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-4.JPG" alt="" /></a> <a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-6.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-6.JPG" alt="" /></a></p>
<p>The real star of the game, and the thing budding designers should be most excited about, is the Controlinator. It&#8217;s something you almost never see directly, but you can tell when it&#8217;s being used: it&#8217;s the tool that lets you map specific in-game actions directly to the controller, rather than having to build an elaborate setup for Sack Things to influence. It was immediately apparent as soon as one encountered rat racing, mechadogs, or the camel spit shooter (that played like Missile Command) that the Controlinator is, quite literally, a game-changer.</p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-10.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-10.JPG" alt="" /></a> <a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-5.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-5.JPG" alt="" /></a></p>
<p>We got a chance to speak with Christophe Villedieu, level designer for Media Molecule. He has quite the interesting story; he used to work in advertising when the first LittleBigPlanet was released, and he was hired by Media Molecule based on the strength of the content he created using the game&#8217;s tools. He described how his designs often had to work around the limitations of the first game. For instance, when making a pinball table, he couldn&#8217;t get the camera to focus on the ball, since it was always locked to Sackboy. To solve this, he built an apparatus behind the table which kept Sackboy moving with the ball and, thusly, kept the camera on the ball. Christophe is happy to report that thanks to the involvement of himself and other members of the LBP community, such workarounds will no longer be necessary. Between the new camera controls and the Controlinator, budding designers can spend less time working around limitations and more time creating something fun.</p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-7.JPG"><img style="width: 144px; height: 256px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-7.JPG" alt="" /></a> <a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-8.JPG"><img style="width: 144px; height: 256px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-8.JPG" alt="" /></a><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-9.JPG"><img style="width: 144px; height: 256px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-9.JPG" alt="" /></a></p>
<p>After enjoying some free beverages, snacking on some Sack Thing cookies, and playing some intense rounds on the Basketball level, we were ready to call it a day. We couldn&#8217;t leave, however, without being given a couple Sack Plushies!</p>
<p style="text-align: center;"><a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-11.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-11.JPG" alt="" /></a> <a rel="prettyPhoto[lbp2]" href="http://media.psnstores.com/images/lbp2/littlebigplanet2-12.JPG"><img style="width: 256px; height: 144px;" src="http://media.psnstores.com/images/lbp2/littlebigplanet2-12.JPG" alt="" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sonic Unleashed LittleBigPlanet DLC Coming Soon</title>
		<link>http://www.psnstores.com/2010/02/sonic-unleashed-littlebigplanet-dlc-coming-soon/</link>
		<comments>http://www.psnstores.com/2010/02/sonic-unleashed-littlebigplanet-dlc-coming-soon/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 21:13:17 +0000</pubDate>
		<dc:creator>Chris K</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[EU Store]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Sonic]]></category>

		<guid isPermaLink="false">http://www.psnstores.com/?p=2842</guid>
		<description><![CDATA[Knuckles on EU Store]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.psnstores.com/2009/11/sonic-costumes-coming-to-lbp/">Back in November</a> we brought you news that Sonic Costumes were coming to LittleBigPlanet. Well it looks like they might be coming soon! The Knuckles costume is up if you search for it on the EU store. Nothing on the US store yet, but may be we will see some today.</p>
<p><img src="http://media.psnstores.com/images/knuckles.jpg" alt="" /></p>
<p>[Thanks jump_button]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sonic Costumes Coming To LBP</title>
		<link>http://www.psnstores.com/2009/11/sonic-costumes-coming-to-lbp/</link>
		<comments>http://www.psnstores.com/2009/11/sonic-costumes-coming-to-lbp/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:35:19 +0000</pubDate>
		<dc:creator>Chris K</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[HK Store]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>

		<guid isPermaLink="false">http://www.psnstores.com/?p=1418</guid>
		<description><![CDATA[Sonic Costumes Coming To LBP]]></description>
			<content:encoded><![CDATA[<p>Looks like the HK Store announced some content early again!</p>
<blockquote><p>The best thing about Sackboy is that you can make him look and act exactly how you want. Buy it and you can get Sonic the Hedgehog, Tails, Knuckles, Werehog and Dr. Eggman Costumes.</p></blockquote>
<p style="text-align: center;"><img src="http://media.psnstores.com/images/lbp/sonic/5.jpg" alt="" /></p>
<p style="text-align: center;"><img src="http://media.psnstores.com/images/lbp/sonic/1.jpg" alt="" /> <img src="http://media.psnstores.com/images/lbp/sonic/2.jpg" alt="" /> <img src="http://media.psnstores.com/images/lbp/sonic/3.jpg" alt="" /> <img src="http://media.psnstores.com/images/lbp/sonic/4.jpg" alt="" /> <img src="http://media.psnstores.com/images/lbp/sonic/6.jpg" alt="" /></p>
<p>Around Christmas last year we got the Metal Gear Solid pack for LittleBigPlanet, and this year it looks like we are getting at least some Sonic Costumes. Hopefully this is part of something more, but licensed costumes are always ok with me.</p>
<p>The Release Date is set for 12/17 and I am sure MediaMolecule will update us when we get closer to that date.</p>
<p>Via <a href="http://www.siliconera.com/2009/11/20/sonic-the-hedgehog-and-werehog-sackboy-costumes-coming-to-littlebigplanet/">Siliconera</a></p>
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