Jonathan Blow’s “The Witness” Is Coming To PlayStation 4
One of the more surprising moments from tonight’s PlayStation Meeting was the moment Jonathan Blow took the stage to make the announcement that the PlayStation 4 would be the first ‘console’ that The Witness would be launching on. Alongside this …
+
Read More
Posted in - Features
PSNStores Global Weekly Deals Circular
Every week the PlayStation Store plays host to deeply discounted games and PlayStation Plus exclusive deals. The PSNStores Weekly Deals Circular aims to be your one-stop shop to find all of this weeks deals in one place without having to …
+
Read More
Interview: FarSight Studios Tells PSNStores About Pro Mode in The Pinball Arcade
The Pinball Arcade was released for PS3 and Vita back in April of last year and has since received eight additional table packs including one crowd-funded by Kickstarter, The Twilight Zone. Recently, FarSight Studios began offering “Pro” pinball tables in conjunction with the …
+
Read More
Posted in - Features
PSNStores Weekly Roundup: February 11th – 17th 2013
For those who took advantage of the First Edition bundle, this past Friday marked the one year anniversary of the launch of the PlayStation Vita in North America . While there is no debate that there were times of drought …
+
Read More
Posted in - Features
PSNStores Global Weekly Deals Circular
Every week the PlayStation Store plays host to deeply discounted games and PlayStation Plus exclusive deals. The PSNStores Weekly Deals Circular aims to be your one-stop shop to find all of this weeks deals in one place without having to …
+
Read More
PlayStation Mobile Developer Interview: Chimpact
Chimpact is a game we have known about for quite some time. While we haven’t had any hard details about the PlayStation Mobile version, it was first displayed in one of the original sizzle reels during the run up to …
+
Read More
Posted in - Features
PSNStores Weekly Roundup: February 4th – 10th 2013
This week I decided to grab a title off my ever growing backlog (shame) pile and choose to spend some time with inFamous 2. I was a big fan of the original inFamous and played through it twice when it …
+
Read More
PlayStation Mobile Developer Interview: Haunt The House: Terrortown
About a month or so ago I had the chance to ask Tom Vian one of the developers behind Haunt The House: Terrortown a few questions about the game and what it was like to bring it to PSM. If …
+
Read More
Posted in - Features
Possible games coming to PSN/Vita via Canada Media Fund (Update)
The Canada Media Fund (CMF) is a funding program created by the Canadian cable and satellite distributors and the Canadian Government that “Champions the creation and promotion of successful, innovative Canadian content and software applications for current and emerging digital …
+
Read More
PlayStation Mobile Developer Interview: Super Brain Eat 3
We had the distinct pleasure to throw some questions at Thomas Hopper, T.A.C.S. Games, to see which of them would stick. He humored us with enlightening responses in the midst of coding a hundred or so games with just his …
+
Read More
Jonathan Blow’s “The Witness” Is Coming To PlayStation 4
One of the more surprising moments from tonight’s PlayStation Meeting was the moment Jonathan Blow took the stage to make the announcement that the PlayStation 4 would be the first ‘console’ that The Witness would be launching on. Alongside this …
+
Read More
Posted in - Features
PSNStores Global Weekly Deals Circular
Every week the PlayStation Store plays host to deeply discounted games and PlayStation Plus exclusive deals. The PSNStores Weekly Deals Circular aims to be your one-stop shop to find all of this weeks deals in one place without having to …
+
Read More
Interview: FarSight Studios Tells PSNStores About Pro Mode in The Pinball Arcade
The Pinball Arcade was released for PS3 and Vita back in April of last year and has since received eight additional table packs including one crowd-funded by Kickstarter, The Twilight Zone. Recently, FarSight Studios began offering “Pro” pinball tables in conjunction with the …
+
Read More
Posted in - Features
PSNStores Weekly Roundup: February 11th – 17th 2013
For those who took advantage of the First Edition bundle, this past Friday marked the one year anniversary of the launch of the PlayStation Vita in North America . While there is no debate that there were times of drought …
+
Read More
Posted in - Features
PSNStores Global Weekly Deals Circular
Every week the PlayStation Store plays host to deeply discounted games and PlayStation Plus exclusive deals. The PSNStores Weekly Deals Circular aims to be your one-stop shop to find all of this weeks deals in one place without having to …
+
Read More
PlayStation Mobile Developer Interview: Chimpact
Chimpact is a game we have known about for quite some time. While we haven’t had any hard details about the PlayStation Mobile version, it was first displayed in one of the original sizzle reels during the run up to …
+
Read More
Posted in - Features
PSNStores Weekly Roundup: February 4th – 10th 2013
This week I decided to grab a title off my ever growing backlog (shame) pile and choose to spend some time with inFamous 2. I was a big fan of the original inFamous and played through it twice when it …
+
Read More
PlayStation Mobile Developer Interview: Haunt The House: Terrortown
About a month or so ago I had the chance to ask Tom Vian one of the developers behind Haunt The House: Terrortown a few questions about the game and what it was like to bring it to PSM. If …
+
Read More
Posted in - Features
Possible games coming to PSN/Vita via Canada Media Fund (Update)
The Canada Media Fund (CMF) is a funding program created by the Canadian cable and satellite distributors and the Canadian Government that “Champions the creation and promotion of successful, innovative Canadian content and software applications for current and emerging digital …
+
Read More
PlayStation Mobile Developer Interview: Super Brain Eat 3
We had the distinct pleasure to throw some questions at Thomas Hopper, T.A.C.S. Games, to see which of them would stick. He humored us with enlightening responses in the midst of coding a hundred or so games with just his …
+
Read More